

Plus, it already includes FixSittingCarOpcode.cleo and CoopOpcodes.cleo (you don't need to install them. This leads modders to use memory reads (which makes the code terrible) and newbies to use ID checking. For example, there is no way to tell a bicycle from a motorcycle, or a melee weapon from a firearm. You may not know this, but creating mods with the current CLEO still has limitations that require the use of memory manipulation. Recommended for GTA3script, but also adapted for Sanny Builder. The main focus is on solving the main limitations of CLEO and making it easier to create mods with higher quality. It's just a plugin that is located in the CLEO folder. CLEO4 was released in 2010 and there are no predictions yet if CLEO5 will come out.ĬLEO + is an add-on to CLEO4 that adds new opcodes and commands. Unfortunately, in recent years, CLEO has been developing very slowly. This is not an official add-on, but created by the modmaker: Junior_Djjr. SAMPFuncs clipboards are disabled due to incompatibility. Fixed a crash when trying to shoot from a police bike Fixed incompatibility with the skinny GTA 4, from _AG Fixed people sometimes not displaying animation when damaged Fixed Wanted Radar Warning script error Fixed a bug due to which "IS _ * _ JUST_PRESSED" worked incorrectly Fixed controls not resetting when restarting the game Fixed "DRAW_TEXTURE_PLUS" not supporting transparency Fixed incompatibility with Classic Hud and Music Player

Fixed a bug where "READ_STRUCT_OFFSET_MULTI" did not work properly. Added "GetCleoPlusVersion" function to check the CLEO + version

Fixed incorrect work of "GET_CHAR_DAMAGE_LAST_FRAME" Fixed a bug due to which "LOAD_ALL_PRIORITY_MODELS_NOW" did not work, the fix now works like "LOAD_ALL_MODELS_NOW". Popups created with "ADD_CLEO_BLIP" are now hidden Fixed bugs due to which "GET_CHAR_DAMAGE_LAST_FRAME" and "GET_CAR_WEAPON_DAMAGE_LAST_FRAME" did not work in the old version. Fixed a bug due to which "Myths Maker" was causing a crash Fixed a bug due to which "IS_CHAR_SCRIPT_CONTROLLED" worked incorrectly with Open Limit Adjuster, and caused an error in the "Ped Fear Fix" script Fixed a bug due to which SET_SCRIPT_EVENT_CHAR_DAMAGE did not work. Fixed SET_SCRIPT_EVENT_SAVE_CONFIRMATION and GET_CURRENT_SAVE_SLOT Fixed an in-game error due to which the scripted LOD connection was not deleted when deleting an object (the error occurred in the modification: Rotating Ferris Whee) Fixed incorrect parameter "EXTENDED_VAR".
